Hello. I'm Sina Yıldırır. I've been interested in 3D graphics since my childhood. I studied 3D art for 5 years. Then i decided to dive in the graphics and shader programming for last 3 years.
Blender
Zbrush
Topogun
Substance Painter
Substance Designer
Maya
Photoshop
C Programming Language
OpenGL and GLSL Language
Gaea
Unreal Engine Shaders and Niagara VFX
In this work, I tried to cath the vibe of death stranding game's environment. It is a icelandic landscape work. I created procedural world aligned materials for stones and lanscape in Unreal Engine. Also created the landscape material with texture packing method for optimization.
To see the procedural material in action click the video.
With vertex animation shaders, I rendered 18.000 people with 2-3 FPS loss in RTX 2060 graphics cards. It also includes LODs with vertex animation shader. (Game: Trakonius)
Video Description
With using WebGL and Javascript, I created a 3d model viewer software to understand how 3d graphics works. I created a Obj file parser and made 3d models visible on screen. Camera projections, Model matrices, texture reading, light shaders, Framebuffers are some of what i learnt.
Ankara,Türkiye